Files
UnrealEvent/Aeon-740/SDK/AnimationBudgetAllocator_functions.cpp
2024-10-18 01:01:36 +01:00

46 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimationBudgetAllocator
#include "Basic.hpp"
#include "AnimationBudgetAllocator_classes.hpp"
#include "AnimationBudgetAllocator_parameters.hpp"
namespace SDK
{
// Function AnimationBudgetAllocator.SkeletalMeshComponentBudgeted.SetAutoRegisterWithBudgetAllocator
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAutoRegisterWithBudgetAllocator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponentBudgeted::SetAutoRegisterWithBudgetAllocator(bool bInAutoRegisterWithBudgetAllocator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponentBudgeted", "SetAutoRegisterWithBudgetAllocator");
Params::SkeletalMeshComponentBudgeted_SetAutoRegisterWithBudgetAllocator Parms{};
Parms.bInAutoRegisterWithBudgetAllocator = bInAutoRegisterWithBudgetAllocator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}