mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AnimationBudgetAllocator
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#include "Basic.hpp"
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#include "AnimationBudgetAllocator_classes.hpp"
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#include "AnimationBudgetAllocator_parameters.hpp"
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namespace SDK
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{
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// Function AnimationBudgetAllocator.SkeletalMeshComponentBudgeted.SetAutoRegisterWithBudgetAllocator
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool bInAutoRegisterWithBudgetAllocator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void USkeletalMeshComponentBudgeted::SetAutoRegisterWithBudgetAllocator(bool bInAutoRegisterWithBudgetAllocator)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SkeletalMeshComponentBudgeted", "SetAutoRegisterWithBudgetAllocator");
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Params::SkeletalMeshComponentBudgeted_SetAutoRegisterWithBudgetAllocator Parms{};
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Parms.bInAutoRegisterWithBudgetAllocator = bInAutoRegisterWithBudgetAllocator;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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}
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