mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AnimNotify_PlayFireFX
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#include "Basic.hpp"
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#include "AnimNotify_PlayFireFX_classes.hpp"
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#include "AnimNotify_PlayFireFX_parameters.hpp"
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namespace SDK
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{
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// Function AnimNotify_PlayFireFX.AnimNotify_PlayFireFX_C.Received_Notify
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UAnimNotify_PlayFireFX_C::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AnimNotify_PlayFireFX_C", "Received_Notify");
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Params::AnimNotify_PlayFireFX_C_Received_Notify Parms{};
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Parms.MeshComp = MeshComp;
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Parms.Animation = Animation;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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