mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
41 lines
924 B
C++
41 lines
924 B
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AnimNotify_PlayFireFX
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass AnimNotify_PlayFireFX.AnimNotify_PlayFireFX_C
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// 0x0000 (0x0038 - 0x0038)
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class UAnimNotify_PlayFireFX_C final : public UAnimNotify
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{
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public:
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bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const;
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"AnimNotify_PlayFireFX_C">();
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}
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static class UAnimNotify_PlayFireFX_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimNotify_PlayFireFX_C>();
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}
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};
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static_assert(alignof(UAnimNotify_PlayFireFX_C) == 0x000008, "Wrong alignment on UAnimNotify_PlayFireFX_C");
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static_assert(sizeof(UAnimNotify_PlayFireFX_C) == 0x000038, "Wrong size on UAnimNotify_PlayFireFX_C");
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}
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