Files
UnrealEvent/Aeon-740/SDK/AnimNotify_PlayFireFX_classes.hpp
2024-10-18 01:01:36 +01:00

41 lines
924 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimNotify_PlayFireFX
#include "Basic.hpp"
#include "Engine_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass AnimNotify_PlayFireFX.AnimNotify_PlayFireFX_C
// 0x0000 (0x0038 - 0x0038)
class UAnimNotify_PlayFireFX_C final : public UAnimNotify
{
public:
bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const;
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"AnimNotify_PlayFireFX_C">();
}
static class UAnimNotify_PlayFireFX_C* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_PlayFireFX_C>();
}
};
static_assert(alignof(UAnimNotify_PlayFireFX_C) == 0x000008, "Wrong alignment on UAnimNotify_PlayFireFX_C");
static_assert(sizeof(UAnimNotify_PlayFireFX_C) == 0x000038, "Wrong size on UAnimNotify_PlayFireFX_C");
}