mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AnimNotifyState_TeleportFinished
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass AnimNotifyState_TeleportFinished.AnimNotifyState_TeleportFinished_C
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// 0x0000 (0x0030 - 0x0030)
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class UAnimNotifyState_TeleportFinished_C final : public UAnimNotifyState
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{
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public:
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bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration) const;
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bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const;
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"AnimNotifyState_TeleportFinished_C">();
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}
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static class UAnimNotifyState_TeleportFinished_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimNotifyState_TeleportFinished_C>();
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}
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};
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static_assert(alignof(UAnimNotifyState_TeleportFinished_C) == 0x000008, "Wrong alignment on UAnimNotifyState_TeleportFinished_C");
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static_assert(sizeof(UAnimNotifyState_TeleportFinished_C) == 0x000030, "Wrong size on UAnimNotifyState_TeleportFinished_C");
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}
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