Files
UnrealEvent/Aeon-740/SDK/AnimNotifyState_TeleportFinished_classes.hpp
2024-10-18 01:01:36 +01:00

42 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimNotifyState_TeleportFinished
#include "Basic.hpp"
#include "Engine_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass AnimNotifyState_TeleportFinished.AnimNotifyState_TeleportFinished_C
// 0x0000 (0x0030 - 0x0030)
class UAnimNotifyState_TeleportFinished_C final : public UAnimNotifyState
{
public:
bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration) const;
bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const;
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"AnimNotifyState_TeleportFinished_C">();
}
static class UAnimNotifyState_TeleportFinished_C* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotifyState_TeleportFinished_C>();
}
};
static_assert(alignof(UAnimNotifyState_TeleportFinished_C) == 0x000008, "Wrong alignment on UAnimNotifyState_TeleportFinished_C");
static_assert(sizeof(UAnimNotifyState_TeleportFinished_C) == 0x000030, "Wrong size on UAnimNotifyState_TeleportFinished_C");
}