mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
54 lines
2.7 KiB
C++
54 lines
2.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AnimNotifyState_AttachAsset
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#include "Basic.hpp"
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#include "FortniteGame_structs.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass AnimNotifyState_AttachAsset.AnimNotifyState_AttachAsset_C
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// 0x0040 (0x0070 - 0x0030)
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class UAnimNotifyState_AttachAsset_C final : public UAnimNotifyState
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{
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public:
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struct FAssetAttachment Attachment; // 0x0030(0x0030)(Edit, BlueprintVisible, NoDestructor, ContainsInstancedReference)
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class UAnimSequence* Animation; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Looping; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float PlayRate; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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public:
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bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Param_Animation, float TotalDuration) const;
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bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Param_Animation) const;
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"AnimNotifyState_AttachAsset_C">();
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}
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static class UAnimNotifyState_AttachAsset_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimNotifyState_AttachAsset_C>();
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}
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};
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static_assert(alignof(UAnimNotifyState_AttachAsset_C) == 0x000008, "Wrong alignment on UAnimNotifyState_AttachAsset_C");
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static_assert(sizeof(UAnimNotifyState_AttachAsset_C) == 0x000070, "Wrong size on UAnimNotifyState_AttachAsset_C");
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static_assert(offsetof(UAnimNotifyState_AttachAsset_C, Attachment) == 0x000030, "Member 'UAnimNotifyState_AttachAsset_C::Attachment' has a wrong offset!");
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static_assert(offsetof(UAnimNotifyState_AttachAsset_C, Animation) == 0x000060, "Member 'UAnimNotifyState_AttachAsset_C::Animation' has a wrong offset!");
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static_assert(offsetof(UAnimNotifyState_AttachAsset_C, Looping) == 0x000068, "Member 'UAnimNotifyState_AttachAsset_C::Looping' has a wrong offset!");
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static_assert(offsetof(UAnimNotifyState_AttachAsset_C, PlayRate) == 0x00006C, "Member 'UAnimNotifyState_AttachAsset_C::PlayRate' has a wrong offset!");
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}
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