mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
55 lines
3.0 KiB
C++
55 lines
3.0 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: AbilityFunctions
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "Engine_classes.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// BlueprintGeneratedClass AbilityFunctions.AbilityFunctions_C
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UAbilityFunctions_C final : public UBlueprintFunctionLibrary
|
|
{
|
|
public:
|
|
static void DoNOTUseMinusBuildArrayOfHitActors(const struct FGameplayAbilityTargetDataHandle& TargetData, class UObject* __WorldContext, TArray<class AActor*>* HitActors);
|
|
static void SetArrayOfHitActors(const struct FGameplayAbilityTargetDataHandle& TargetData, TArray<class AActor*>& ArrayToSet, class UObject* __WorldContext);
|
|
static void ConvertRangeToTiles(float InRange, class UObject* __WorldContext, float* OutTile);
|
|
static void GetProjectedTeleportLocation(class AActor* Actor, float MovementDistance, class UObject* __WorldContext, struct FVector* TargetLocation);
|
|
static void GetRangeFromGameplayEffectContainerSpec(const struct FFortGameplayEffectContainerSpec& GE_Container_Spec, int32 Target_Selection_List_Index, float At_Level, class UObject* __WorldContext, float* Range);
|
|
static void GetAngleBetweenTwoVectors(const struct FVector& VectorA, const struct FVector& VectorB, class UObject* __WorldContext, float* Angle__Degrees_);
|
|
static void GetTotalGameplayEffectCount(TArray<class UClass*>& EffectsToCount, class UAbilitySystemComponent* AbilitySystemComponent, class UObject* __WorldContext, int32* FinalEffectCount);
|
|
static void GetRangeFromGameplayEffectContainer(const struct FFortGameplayEffectContainer& GE_Container, int32 Target_Selection_List_Index, float At_Level, class UObject* __WorldContext, float* Range);
|
|
static void EvaluatePerkTierBalanceValue(const struct FScalableFloat& T01_Balance_Value, const struct FScalableFloat& T02_Balance_Value, bool Owns_T02, bool Should_Override_T01, class UObject* __WorldContext, struct FScalableFloat* Balance_Value);
|
|
static void GetPawnFromPlayerStateZone(class AActor* InActor, class UObject* __WorldContext, class AFortPlayerPawn** OutPawn, bool* PawnReturned);
|
|
static void GetDistanceBetweenActors(class AActor* Actor1, class AActor* Actor2, class UObject* __WorldContext, float* Distance);
|
|
static void ApplySlowFall(float SlowFallDuration, class UFortGameplayAbility* SelfGameplayAbilityReference, class UClass* GameplayEffect, class UObject* __WorldContext, struct FActiveGameplayEffectHandle* EffectSpecHandle);
|
|
|
|
static bool ShouldHammerHitsHealRespondToEvent(const struct FGameplayEventData& Payload, class UObject* __WorldContext);
|
|
static bool ShouldSwordHitsHealRespondToEvent(const struct FGameplayEventData& Payload, class UObject* __WorldContext);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
return StaticBPGeneratedClassImpl<"AbilityFunctions_C">();
|
|
}
|
|
static class UAbilityFunctions_C* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityFunctions_C>();
|
|
}
|
|
};
|
|
static_assert(alignof(UAbilityFunctions_C) == 0x000008, "Wrong alignment on UAbilityFunctions_C");
|
|
static_assert(sizeof(UAbilityFunctions_C) == 0x000028, "Wrong size on UAbilityFunctions_C");
|
|
|
|
}
|
|
|