mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AOE_Commando_KeepOutExplosion
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#include "Basic.hpp"
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#include "AOE_Commando_KeepOutExplosion_classes.hpp"
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#include "AOE_Commando_KeepOutExplosion_parameters.hpp"
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namespace SDK
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{
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// Function AOE_Commando_KeepOutExplosion.AOE_Commando_KeepOutExplosion_C.ExecuteUbergraph_AOE_Commando_KeepOutExplosion
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AAOE_Commando_KeepOutExplosion_C::ExecuteUbergraph_AOE_Commando_KeepOutExplosion(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AOE_Commando_KeepOutExplosion_C", "ExecuteUbergraph_AOE_Commando_KeepOutExplosion");
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Params::AOE_Commando_KeepOutExplosion_C_ExecuteUbergraph_AOE_Commando_KeepOutExplosion Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AOE_Commando_KeepOutExplosion.AOE_Commando_KeepOutExplosion_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AAOE_Commando_KeepOutExplosion_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AOE_Commando_KeepOutExplosion_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AOE_Commando_KeepOutExplosion.AOE_Commando_KeepOutExplosion_C.ReceiveDestroyed
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// (Event, Public, BlueprintEvent)
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void AAOE_Commando_KeepOutExplosion_C::ReceiveDestroyed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AOE_Commando_KeepOutExplosion_C", "ReceiveDestroyed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AOE_Commando_KeepOutExplosion.AOE_Commando_KeepOutExplosion_C.Send_Info
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Param_Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AAOE_Commando_KeepOutExplosion_C::Send_Info(float Param_Radius)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AOE_Commando_KeepOutExplosion_C", "Send_Info");
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Params::AOE_Commando_KeepOutExplosion_C_Send_Info Parms{};
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Parms.Param_Radius = Param_Radius;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AOE_Commando_KeepOutExplosion.AOE_Commando_KeepOutExplosion_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AAOE_Commando_KeepOutExplosion_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AOE_Commando_KeepOutExplosion_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AOE_Commando_KeepOutExplosion.AOE_Commando_KeepOutExplosion_C.OnRep_Radius
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// (HasDefaults, BlueprintCallable, BlueprintEvent)
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void AAOE_Commando_KeepOutExplosion_C::OnRep_Radius()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AOE_Commando_KeepOutExplosion_C", "OnRep_Radius");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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