mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
#pragma once
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#include "framework.h"
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namespace GOffsets
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{
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static vector<uintptr_t> BytesToPatch{
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0xdb564d
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};
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static vector<uintptr_t> FuncsToNull{
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};
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static uintptr_t StaticFindObject = 0x1b51790;
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static uintptr_t StaticLoadObject = 0x1b528f0;
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static uintptr_t GIsClient = 0x5a8ab39;
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namespace Actor
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{
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static uintptr_t OnDamageServer = 0x16001c0;
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}
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namespace Abilities
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{
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static uintptr_t InternalTryActivateAbility = 0x69d9e0;
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static uintptr_t GiveAbility = 0x69c150;
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static uintptr_t GiveAbilityAndActivateOnce = 0x69c270;
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static uintptr_t SpecConstructor = 0x6c2e20;
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}
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namespace Building
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{
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static uintptr_t CantBuild = 0x109e9a0;
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static uintptr_t ReplaceBuildingActor = 0xea7be0;
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}
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namespace GameMode
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{
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static uintptr_t PickTeam = 0xd4d810;
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static uintptr_t RemoveFromAlivePlayers = 0xd52a10;
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static uintptr_t ReadyToStartMatch = 0x2d44e00;
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static uintptr_t SpawnDefaultPawnFor = 0xd58fc0;
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}
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namespace GameSession
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{
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static uintptr_t GetSquadIdForCurrentPlayer = 0x1262260;
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}
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namespace NetDriver
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{
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static uintptr_t InitListen = 0x4659d0;
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static uintptr_t SetWorld = 0x29fbce0;
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}
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namespace PlayerController
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{
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static uintptr_t EnterAircraft = 0xd851f0;
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static uintptr_t GetPlayerViewpoint = 0x14033f0;
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}
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namespace PlayerState
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{
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static uintptr_t ApplyCharacterCustomization = 0x14801d0;
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}
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namespace Server
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{
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static uintptr_t CreateNetDriver = 0x2c69d00;
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static uintptr_t InitListen = 0x4659d0;
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static uintptr_t SetWorld = 0x29fbce0;
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static uintptr_t KickPlayer = 0x28cade0;
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static uintptr_t TickFlush = 0x29fc860;
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static uintptr_t WorldGetNetMode = 0x2cd6a40;
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static uintptr_t ActorGetNetMode = 0;
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static uintptr_t CollectGarbage = 0x64b5288;
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static uintptr_t ChangeGameSessionId = 0x1061160;
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static uintptr_t DispatchRequest = 0xa7d080;
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static uintptr_t NoMCP = 0x10b1410;
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static uintptr_t GetMaxTickRate = 0x2c75fe0;
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}
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}
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namespace GIndexs
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{
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namespace Pawn
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{
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static uintptr_t ServerHandlePickup = 0x0;
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}
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namespace PlayerController
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{
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static uintptr_t ServerReadyToStartMatch = 0x260;
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static uintptr_t ServerLoadingScreenDropped = 0x262;
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static uintptr_t ServerAcknowledgePossession = 0x106;
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static uintptr_t ServerExecuteInventoryItem = 0x1f9;
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static uintptr_t ServerAttemptInventoryDrop = 0x20b;
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static uintptr_t ServerCreateBuildingActor = 0x21F;
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static uintptr_t ServerBeginEditingBuildingActor = 0x226;
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static uintptr_t ServerEditBuildingActor = 0x221;
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static uintptr_t ServerEndEditingBuildingActor = 0x224;
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static uintptr_t ServerPlayEmoteItem = 0x1B9;
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}
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} |