using UnrealBuildTool; public class LauncherSocialDefaults : ModuleRules { public LauncherSocialDefaults(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "LauncherSocialTypes", "SlateCore", }); } }