#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "FortUITutorialData.generated.h" class UTexture2D; USTRUCT(BlueprintType) struct FFortUITutorialData : public FTableRowBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName TutorialWidgetName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Title; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString DevComment; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Descriptions; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> PreviewImages; FORTNITEUI_API FFortUITutorialData(); };