#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "FortBangWrapper_NUI.h" #include "FortTutorialQuestVisibilityWrapper.generated.h" class UFortQuestItemDefinition; UCLASS(Abstract, Blueprintable, EditInlineNew) class UFortTutorialQuestVisibilityWrapper : public UFortBangWrapper_NUI { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFortQuestItemDefinition* QuestItemDefinition; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FDataTableRowHandle QuestObjectiveStat; UFortTutorialQuestVisibilityWrapper(); };