#include "TryHardCountdownWidget.h" void UTryHardCountdownWidget::ShowWidget_Implementation(int32 NumRemaining) { } void UTryHardCountdownWidget::OnHandleSpectatingChanged(AFortPlayerStateZone* SpectatingTarget) { } void UTryHardCountdownWidget::OnGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep) { } bool UTryHardCountdownWidget::IsShowing_Implementation() const { return false; } void UTryHardCountdownWidget::HideWidget_Implementation() { } UTryHardCountdownWidget::UTryHardCountdownWidget() { this->NumToStartShowingAt = 10; }