#include "QuickHealButton.h" void UQuickHealButton::HandlePlayerShieldUpdated(float PlayerShield, EFortHitPointModificationReason Reason) { } void UQuickHealButton::HandlePlayerMaxShieldUpdated(float PlayerMaxShield) { } void UQuickHealButton::HandlePlayerMaxHealthUpdated(float PlayerMaxHealth) { } void UQuickHealButton::HandlePlayerHealthUpdated(float PlayerHealth, EFortHitPointModificationReason Reason) { } UQuickHealButton::UQuickHealButton() { this->Image_Icon = NULL; this->Button_Overlay = NULL; }