#include "MatchmakingInputIndicatorBase.h" void UMatchmakingInputIndicatorBase::SetRemotePlayer(FUniqueNetIdRepl UniqueId) { } UMatchmakingInputIndicatorBase::UMatchmakingInputIndicatorBase() { this->InputSource = EMatchmakingInputSource::Local; this->bShowLocalInputOnlyWhenDifferentFromDefault = false; this->bShowRemoteInputOnlyWhenDifferentFromDefault = false; this->LastInputType = ECommonInputType::Count; }