#include "MashPhaseWidget.h" void UMashPhaseWidget::HandleMashPhaseChanged(int32 NewPhase) { } void UMashPhaseWidget::HandleCountdownUpdate() { } void UMashPhaseWidget::HandleCountdownStarted(const int32 TimeRemaining) { } void UMashPhaseWidget::HandleCountdownFinished() { } UMashPhaseWidget::UMashPhaseWidget() { this->CurrentPhase = EMashPhase::NotStarted; this->CurrentObjectiveAreaIndex = 0; this->MashMutatorRef = NULL; }