#include "FortUIStateWidget_Frontend.h" #include "Templates/SubclassOf.h" void UFortUIStateWidget_Frontend::TryMFAModal(TSubclassOf BPClass) { } bool UFortUIStateWidget_Frontend::ShowInitialCrossplayDialog() { return false; } void UFortUIStateWidget_Frontend::SetVideoActive(bool bActive) { } bool UFortUIStateWidget_Frontend::NeedSeeTrailerMovie(bool bAllowUpdate) const { return false; } void UFortUIStateWidget_Frontend::MarkTrailerMovieSeenByIndex(int32 IndexOfMovieToMarkSeen) { } bool UFortUIStateWidget_Frontend::IsOkToCheckForGifts(bool& bTemporary) { return false; } void UFortUIStateWidget_Frontend::HandleGiftingComplete() { } void UFortUIStateWidget_Frontend::HandleGiftBoxRemoved(bool bSuccess) { } bool UFortUIStateWidget_Frontend::GetTrailerMovieIndexThatNeedsToBeShownForQuest(int32& IndexOfMovieToShow) const { return false; } bool UFortUIStateWidget_Frontend::CheckForGifts() { return false; } void UFortUIStateWidget_Frontend::CheckBanStatus(bool bBanned) { } bool UFortUIStateWidget_Frontend::AttemptToOpenBattlePassTabForNewSeason() { return false; } UFortUIStateWidget_Frontend::UFortUIStateWidget_Frontend() { this->bVideoActive = false; this->NextGiftBox = NULL; this->ItemReceivedScreenClass = NULL; }