#include "FortTouchMoveStick.h" void UFortTouchMoveStick::SetStickPosition(FVector2D NewPosition) { } void UFortTouchMoveStick::SetMovementLockStatus_Implementation(bool MovementIsLocked) { } bool UFortTouchMoveStick::IsTouched() const { return false; } bool UFortTouchMoveStick::IsLocked() const { return false; } void UFortTouchMoveStick::HandleTouchStarted_Implementation() { } void UFortTouchMoveStick::HandleTouchEnded_Implementation() { } FVector2D UFortTouchMoveStick::GetStickPosition() const { return FVector2D{}; } float UFortTouchMoveStick::GetHalfHeight() const { return 0.0f; } UFortTouchMoveStick::UFortTouchMoveStick() { this->bIsTouched = false; this->bMoveStickIsLocked = false; this->bAlwaysShowWhenTouched = false; this->TouchStartTime = 0.00f; this->LastTouchTime = 0.00f; }