#include "FortTheaterSelect.h" bool UFortTheaterSelect::GetTheaterRecommendedRatingRange(const FString& UniqueId, int32& Minimum, int32& Maximum) const { return false; } bool UFortTheaterSelect::GetSurvivalCMSText(FText& Title, FText& Body) const { return false; } UFortTheaterSelect::UFortTheaterSelect() { this->OverlayMain = NULL; }