#include "FortSquadSlotSelectorButton.h" void UFortSquadSlotSelectorButton::ViewInAll() { } void UFortSquadSlotSelectorButton::SquadSlotWidgetUpdated_Implementation() { } void UFortSquadSlotSelectorButton::SetIdOfSquadSlotToManageBP(const FName& SquadId, const int32 SquadSlotIndex) { } void UFortSquadSlotSelectorButton::OpenSquadSlot() { } bool UFortSquadSlotSelectorButton::IsSquadSlotLockedBP() const { return false; } UWidget* UFortSquadSlotSelectorButton::GetPopupMenu() { return NULL; } bool UFortSquadSlotSelectorButton::GetInPreviewMode() const { return false; } void UFortSquadSlotSelectorButton::GetIdOfSquadSlotToManageBP(FName& OutSquadId, int32& OutSquadSlotIndex) const { } UFortSquadSlotSelectorButton::UFortSquadSlotSelectorButton() { this->SquadSlotWidget = NULL; this->PopupMenuAnchor = NULL; }