#include "FortSquadSelectorButton.h" bool UFortSquadSelectorButton::TryGetStaticSquadDataBP(FHomebaseSquad& OutSquadData) const { return false; } void UFortSquadSelectorButton::SetIdOfSquadToManageBP(const FName& SquadId) { } FName UFortSquadSelectorButton::GetIdOfSquadToManageBP() const { return NAME_None; } UFortSquadSelectorButton::UFortSquadSelectorButton() { this->SquadManagementScreenType = NULL; }