#include "FortSettingsContext.h" void UFortSettingsContext::YawInversionReset(bool bInChecked) { } void UFortSettingsContext::YawInversionChanged(bool bInChecked) { } void UFortSettingsContext::YawForMotionInversionReset(bool bInChecked) { } void UFortSettingsContext::YawForMotionInversionChanged(bool bInChecked) { } void UFortSettingsContext::WindowModeChanged(int32 NewMode) { } void UFortSettingsContext::ViewDistanceQualityChanged(int32 ButtonId) { } void UFortSettingsContext::UseVsyncChanged(bool IsChecked) { } void UFortSettingsContext::UpdateGammaSettings(float GammaValue) const { } void UFortSettingsContext::TouchVerticalSensitivityValueChanged(float NewValue) { } void UFortSettingsContext::TouchTargetingMultiplierValueChanged(float NewValue) { } void UFortSettingsContext::TouchLookSensitivityChanged(float NewValue) { } void UFortSettingsContext::TouchDragScopedSensitivityValueChanged(float NewValue) { } void UFortSettingsContext::ThreeDResolutionChanged(float Resolution) { } void UFortSettingsContext::TextureQualityChanged(int32 ButtonId) { } void UFortSettingsContext::TargetingToggleChanged(bool bInChecked) { } void UFortSettingsContext::TargetingMultiplierValueChanged(float NewValue) { } void UFortSettingsContext::TapInteractChanged(bool bInChecked) { } void UFortSettingsContext::SprintToggleChanged(bool bInChecked) { } void UFortSettingsContext::SprintCancelsReloadChanged(bool bInChecked) { } void UFortSettingsContext::SprintByDefaultChanged(bool bInChecked) { } void UFortSettingsContext::SoundFXVolumeChanged(float NewValue) { } void UFortSettingsContext::SliderSettingReset(ESettingType InSettingType, FText NameText, float PreviousValue, float NewValue) { } void UFortSettingsContext::SliderSettingChanged(ESettingType InSettingType, FText NameText, float PreviousValue, float NewValue) { } void UFortSettingsContext::ShowViewerCountChanged(bool bInChecked) { } void UFortSettingsContext::ShowGrassChanged(bool IsChecked) { } void UFortSettingsContext::ShowFPSChanged(bool IsChecked) { } void UFortSettingsContext::ShadowQualityChanged(int32 ButtonId) { } void UFortSettingsContext::SetVoiceChatPTTEnabled(bool bNewValue) { } void UFortSettingsContext::SetVoiceChatOutputDevice(int32 NewDevice) { } void UFortSettingsContext::SetVoiceChatInputDevice(int32 NewDevice) { } void UFortSettingsContext::SetVoiceChatEnabled(bool bNewValue) { } void UFortSettingsContext::SetVoiceChat3DEnabled(bool bNewValue) { } void UFortSettingsContext::SetVisualizeAudioSources(bool bEnable) { } void UFortSettingsContext::SetSubtitlesEnabled(bool bNewValue) { } void UFortSettingsContext::SetShowVoiceIndicators(bool bInChecked) { } void UFortSettingsContext::SetQuality(int32 NewQuality) { } void UFortSettingsContext::SetLockPrimaryInputMethodToMouse(bool bLock) { } void UFortSettingsContext::SetIgnoreGamepadInput(bool bIgnore) { } void UFortSettingsContext::SetColorBlindStrength(float InColorBlindStrength) { } void UFortSettingsContext::SetColorBlindMode(int32 InMode) { } void UFortSettingsContext::SetAutoJoinGameVoiceChannel(bool bInChecked) { } void UFortSettingsContext::SetAllowGameVolumeWhenMinimized(EFortAllowBackgroundAudioSetting NewValue) { } void UFortSettingsContext::SendSettingChanges() { } void UFortSettingsContext::ScopedMultiplierValueChanged(float NewValue) { } void UFortSettingsContext::SafeZoneChanged(float NewValue) { } void UFortSettingsContext::RotatorSettingReset(ESettingType InSettingType, FText NameText, int32 PreviousValue, int32 NewValue) { } void UFortSettingsContext::RotatorSettingChanged(ESettingType InSettingType, FText NameText, int32 PreviousValue, int32 NewValue) { } void UFortSettingsContext::ResolutionChanged(int32 NewResolution) { } void UFortSettingsContext::ResetGamepadMoveStickDeadZone() { } void UFortSettingsContext::ResetGamepadLookStickDeadZone() { } void UFortSettingsContext::RegionReset() { } void UFortSettingsContext::RegionChanged(int32 NewRegion) { } void UFortSettingsContext::PowerSaverModeChanged(bool bInChecked) { } void UFortSettingsContext::PostProcessQualityChanged(int32 ButtonId) { } void UFortSettingsContext::PitchInversionReset(bool bInChecked) { } void UFortSettingsContext::PitchInversionChanged(bool bInChecked) { } void UFortSettingsContext::PitchForMotionInversionReset(bool bInChecked) { } void UFortSettingsContext::PitchForMotionInversionChanged(bool bInChecked) { } void UFortSettingsContext::PitchForAircraftSecondaryInversionReset(bool bInChecked) { } void UFortSettingsContext::PitchForAircraftSecondaryInversionChanged(bool bInChecked) { } void UFortSettingsContext::PitchForAircraftPrimaryInversionReset(bool bInChecked) { } void UFortSettingsContext::PitchForAircraftPrimaryInversionChanged(bool bInChecked) { } void UFortSettingsContext::PeripheralLightingChanged(bool bInChecked) { } void UFortSettingsContext::OnUseTapToShootChanged(bool bInChecked) { } void UFortSettingsContext::OnTurboBuildReset(bool bInChecked) { } void UFortSettingsContext::OnTurboBuildChanged(bool bInChecked) { } void UFortSettingsContext::OnShowGlobalChatEnabledChanged(bool bInChecked) { } void UFortSettingsContext::OnShadowPlayHighlightsChanged(bool bInChecked) { } void UFortSettingsContext::OnReplayRecordingPreferenceChanged(bool bInChecked) { } void UFortSettingsContext::OnQualitySelectorReset() { } void UFortSettingsContext::OnQualitySelectorChanged(int32 ValueRef) { } void UFortSettingsContext::OnPlaceDangerMarkerWhenTargetingChanged(bool bInChecked) { } void UFortSettingsContext::OnLargeTeamsReplayRecordingPreferenceChanged(bool bInChecked) { } void UFortSettingsContext::OnHUDScaleChanged(float bInHUDScale) { } void UFortSettingsContext::OnGamepadAutoRunChanged(bool bInChecked) { } void UFortSettingsContext::OnForceFeedbackChanged(bool bInChecked) { } void UFortSettingsContext::OnFocusOnFirstBuildingPieceWhenQuickbarSwappedChangedAthena(bool bInChecked) { } void UFortSettingsContext::OnFocusOnFirstBuildingPieceWhenQuickbarSwappedChanged(bool bInChecked) { } void UFortSettingsContext::OnEnableTryBuildOnFocusChanged(bool bInChecked) { } void UFortSettingsContext::OnEditModeAimAssistChanged(bool bInChecked) { } void UFortSettingsContext::OnEditButtonHoldTimeChanged(float NewValue) { } void UFortSettingsContext::OnCrossplayPreferenceChanged(bool bInChecked) { } void UFortSettingsContext::OnCreativeTurboDeleteReset(bool bInChecked) { } void UFortSettingsContext::OnCreativeTurboDeleteChanged(bool bInChecked) { } void UFortSettingsContext::OnCreativeModeReplayRecordingPreferenceChanged(bool bInChecked) { } void UFortSettingsContext::OnAutoSortConsumablesToRightChanged(bool bInChecked) { } void UFortSettingsContext::OnAutoPickupWeaponsConsolePCChanged(bool bInChecked) { } void UFortSettingsContext::OnAutoPickupWeaponsChanged(bool bInChecked) { } void UFortSettingsContext::OnAutoOpenDoorsChanged(bool bInChecked) { } void UFortSettingsContext::OnAutoChangeMaterialReset(bool bInChecked) { } void UFortSettingsContext::OnAutoChangeMaterialChanged(bool bInChecked) { } void UFortSettingsContext::OnAimAssistReset(bool bInChecked) { } void UFortSettingsContext::OnAimAssistChanged(bool bInChecked) { } void UFortSettingsContext::MusicVolumeChanged(float NewValue) { } void UFortSettingsContext::MouseSensitivityYChanged(float NewValue) { } void UFortSettingsContext::MouseSensitivityXChanged(float NewValue) { } void UFortSettingsContext::MouseSensitivityMultiplierForAircraftChanged(float NewValue) { } void UFortSettingsContext::MotionTargetingMultiplierValueChanged(float NewValue) { } void UFortSettingsContext::MotionScopedMultiplierValueChanged(float NewValue) { } void UFortSettingsContext::MotionHarvestingToolMultiplierValueChanged(float NewValue) { } void UFortSettingsContext::MotionControlEnabledValueChanged(bool NewValue) { } void UFortSettingsContext::MotionBlurChanged(bool IsChecked) { } void UFortSettingsContext::MotionAxisValueChanged(int32 NewValue) { } void UFortSettingsContext::MobileFPSModeChanged(int32 FPSMode) { } void UFortSettingsContext::LanguageReset() { } void UFortSettingsContext::LanguageChanged(int32 NewMode) { } bool UFortSettingsContext::Is60FPSSupportedForCurrentScalability() const { return false; } void UFortSettingsContext::HideOtherPlayerNamesChanged(bool bInChecked) { } void UFortSettingsContext::HiddenMatchmakingDelayMaxReset() { } void UFortSettingsContext::HiddenMatchmakingDelayMaxChanged(int32 InValue) { } void UFortSettingsContext::GyroSensitivityValueChanged(float NewValue) { } bool UFortSettingsContext::GetYawInversionState() const { return false; } bool UFortSettingsContext::GetYawForMotionInversionState() const { return false; } TArray UFortSettingsContext::GetWindowModeNames() { return TArray(); } bool UFortSettingsContext::GetVoiceChatPTTEnabled() const { return false; } int32 UFortSettingsContext::GetVoiceChatOutputDevice() { return 0; } int32 UFortSettingsContext::GetVoiceChatInputDevice() { return 0; } bool UFortSettingsContext::GetVoiceChatEnabled() const { return false; } bool UFortSettingsContext::GetVoiceChat3DEnabled() const { return false; } bool UFortSettingsContext::GetVisualizeAudioSources() const { return false; } int32 UFortSettingsContext::GetViewDistanceQuality() { return 0; } TArray UFortSettingsContext::GetViewDistanceNames() { return TArray(); } bool UFortSettingsContext::GetUseVsync() { return false; } bool UFortSettingsContext::GetUseTapToShoot() const { return false; } bool UFortSettingsContext::GetTurboBuild() const { return false; } float UFortSettingsContext::GetTouchVerticalSensitivityValue() const { return 0.0f; } float UFortSettingsContext::GetTouchTargetingMultiplierValue() const { return 0.0f; } float UFortSettingsContext::GetTouchLookSensitivityValue() const { return 0.0f; } float UFortSettingsContext::GetTouchDragScopedSensitivityValue() const { return 0.0f; } float UFortSettingsContext::GetThreeDResolution() { return 0.0f; } int32 UFortSettingsContext::GetTextureQuality() { return 0; } bool UFortSettingsContext::GetTargetingToggleState() const { return false; } float UFortSettingsContext::GetTargetingMultiplierValue() const { return 0.0f; } bool UFortSettingsContext::GetTapInteractState() const { return false; } bool UFortSettingsContext::GetSubtitlesEnabled() const { return false; } bool UFortSettingsContext::GetSprintToggleState() const { return false; } bool UFortSettingsContext::GetSprintCancelsReloadState() const { return false; } bool UFortSettingsContext::GetSprintByDefaultState() const { return false; } float UFortSettingsContext::GetSoundFXVolumeValue() const { return 0.0f; } float UFortSettingsContext::GetSliderSettingValue(ESettingType InSettingType) { return 0.0f; } bool UFortSettingsContext::GetShowVoiceIndicators() const { return false; } bool UFortSettingsContext::GetShowViewerCountEnabled() const { return false; } bool UFortSettingsContext::GetShowHeroHeadAccessories() const { return false; } bool UFortSettingsContext::GetShowHeroBackpack() const { return false; } bool UFortSettingsContext::GetShowGrass() { return false; } bool UFortSettingsContext::GetShowGlobalChatEnabled() const { return false; } bool UFortSettingsContext::GetShowFPS() { return false; } int32 UFortSettingsContext::GetShadowQuality() { return 0; } bool UFortSettingsContext::GetShadowPlayHighlightsEnabled() const { return false; } float UFortSettingsContext::GetSettingValueInRange(float Value, ESettingType InSettingType, ESettingTab InSettingTab) { return 0.0f; } TArray UFortSettingsContext::GetSettingDisplayNames(ESettingType InSettingType) { return TArray(); } float UFortSettingsContext::GetScopedMultiplierValue() const { return 0.0f; } float UFortSettingsContext::GetSafeZoneValue() { return 0.0f; } int32 UFortSettingsContext::GetRotatorSettingValue(ESettingType InSettingType) { return 0; } int32 UFortSettingsContext::GetResolution() const { return 0; } bool UFortSettingsContext::GetReplayRecordingEnabled() const { return false; } TArray UFortSettingsContext::GetRegionDisplayNames() { return TArray(); } TArray UFortSettingsContext::GetQualityOffNames() { return TArray(); } TArray UFortSettingsContext::GetQualityNames() { return TArray(); } TArray UFortSettingsContext::GetQualityLowNames() { return TArray(); } int32 UFortSettingsContext::GetQuality() const { return 0; } bool UFortSettingsContext::GetPowerSaverMode() const { return false; } int32 UFortSettingsContext::GetPostProcessQuality() { return 0; } TArray UFortSettingsContext::GetPossibleLanguages() { return TArray(); } bool UFortSettingsContext::GetPlaceDangerMarkerWhenTargeting() const { return false; } bool UFortSettingsContext::GetPitchInversionState() const { return false; } bool UFortSettingsContext::GetPitchForMotionInversionState() const { return false; } bool UFortSettingsContext::GetPitchForAircraftSecondaryInversionState() const { return false; } bool UFortSettingsContext::GetPitchForAircraftPrimaryInversionState() const { return false; } bool UFortSettingsContext::GetPeripheralLightingEnabled() const { return false; } int32 UFortSettingsContext::GetOverallQualityLevel() { return 0; } float UFortSettingsContext::GetMusicVolumeValue() const { return 0.0f; } FVector2D UFortSettingsContext::GetMouseSensitivityValue() const { return FVector2D{}; } float UFortSettingsContext::GetMouseSensitivityMultiplierForAircraft() const { return 0.0f; } float UFortSettingsContext::GetMotionTargetingMultiplierValue() const { return 0.0f; } float UFortSettingsContext::GetMotionScopedMultiplierValue() const { return 0.0f; } float UFortSettingsContext::GetMotionHarvestingToolMultiplierValue() const { return 0.0f; } bool UFortSettingsContext::GetMotionControlsEnabledValue() const { return false; } bool UFortSettingsContext::GetMotionBlur() { return false; } int32 UFortSettingsContext::GetMotionAxisValue() const { return 0; } TArray UFortSettingsContext::GetMotionAxisNames() { return TArray(); } TArray UFortSettingsContext::GetMobileFPSTypeNames() { return TArray(); } int32 UFortSettingsContext::GetMobileFPSMode() { return 0; } int32 UFortSettingsContext::GetMaxQualityLevel() const { return 0; } bool UFortSettingsContext::GetLockPrimaryInputMethodToMouse() const { return false; } bool UFortSettingsContext::GetLargeTeamsReplayRecordingEnabled() const { return false; } bool UFortSettingsContext::GetIgnoreGamepadInput() const { return false; } float UFortSettingsContext::GetHUDScale() const { return 0.0f; } bool UFortSettingsContext::GetHideOtherPlayerNames() const { return false; } int32 UFortSettingsContext::GetHiddenMatchmakingDelayMax() const { return 0; } float UFortSettingsContext::GetGyroSensitivityValue() const { return 0.0f; } float UFortSettingsContext::GetGammaSettings() const { return 0.0f; } float UFortSettingsContext::GetGamepadTargetingMultiplierValue() const { return 0.0f; } float UFortSettingsContext::GetGamepadScopedMultiplierValue() const { return 0.0f; } float UFortSettingsContext::GetGamepadMoveStickDeadZone() const { return 0.0f; } float UFortSettingsContext::GetGamepadLookStickDeadZone() const { return 0.0f; } FVector2D UFortSettingsContext::GetGamepadLookSensitivityValue() const { return FVector2D{}; } float UFortSettingsContext::GetGamepadEditModeMultiplierValue() const { return 0.0f; } float UFortSettingsContext::GetGamepadBuildingMultiplierValue() const { return 0.0f; } bool UFortSettingsContext::GetGamepadAutoRunState() const { return false; } TArray UFortSettingsContext::GetFPSNames() { return TArray(); } bool UFortSettingsContext::GetForceFeedbackState() const { return false; } bool UFortSettingsContext::GetFocusOnFirstBuildingPieceWhenQuickbarSwappedStateAthena() const { return false; } bool UFortSettingsContext::GetFocusOnFirstBuildingPieceWhenQuickbarSwappedState() const { return false; } bool UFortSettingsContext::GetFirstPersonCameraState() const { return false; } bool UFortSettingsContext::GetEnableTryBuildOnFocus() const { return false; } int32 UFortSettingsContext::GetEffectsQuality() { return 0; } bool UFortSettingsContext::GetEditModeAimAssistState() const { return false; } float UFortSettingsContext::GetEditButtonHoldTimeValue() const { return 0.0f; } TArray UFortSettingsContext::GetDisplayResolutionNames() { return TArray(); } float UFortSettingsContext::GetDialogVolumeValue() const { return 0.0f; } int32 UFortSettingsContext::GetCurrentRegion() { return 0; } int32 UFortSettingsContext::GetCurrentLanguage() { return 0; } int32 UFortSettingsContext::GetCurrentFPS() { return 0; } int32 UFortSettingsContext::GetCurrentDisplayResolution() { return 0; } bool UFortSettingsContext::GetCrossplayPreference() const { return false; } bool UFortSettingsContext::GetCreativeTurboDelete() const { return false; } bool UFortSettingsContext::GetCreativeModeReplayRecordingEnabled() const { return false; } bool UFortSettingsContext::GetConsoleUnlockedFPSState() const { return false; } float UFortSettingsContext::GetColorBlindStrength() const { return 0.0f; } TArray UFortSettingsContext::GetColorBlindModeNames() const { return TArray(); } int32 UFortSettingsContext::GetColorBlindMode() const { return 0; } float UFortSettingsContext::GetCinematicsVolume() const { return 0.0f; } float UFortSettingsContext::GetChatVolumeValue() const { return 0.0f; } void UFortSettingsContext::GetAvailableVoiceChatOutputDevices() { } void UFortSettingsContext::GetAvailableVoiceChatInputDevices() { } bool UFortSettingsContext::GetAutoSortConsumablesToRight() const { return false; } bool UFortSettingsContext::GetAutoPickupWeaponsConsolePC() const { return false; } bool UFortSettingsContext::GetAutoPickupWeapons() const { return false; } bool UFortSettingsContext::GetAutoOpenDoors() const { return false; } bool UFortSettingsContext::GetAutoJoinGameVoiceChannel() const { return false; } bool UFortSettingsContext::GetAutoEquipState() const { return false; } bool UFortSettingsContext::GetAutoChangeMaterial() const { return false; } int32 UFortSettingsContext::GetAntiAliasingQuality() { return 0; } bool UFortSettingsContext::GetAnonymousModeEnabled() const { return false; } bool UFortSettingsContext::GetAnonymousCharacterModeEnabled() const { return false; } bool UFortSettingsContext::GetAllowVideoPlayback() { return false; } bool UFortSettingsContext::GetAllowMultithreadedRendering() { return false; } bool UFortSettingsContext::GetAllowLowPower() { return false; } EFortAllowBackgroundAudioSetting UFortSettingsContext::GetAllowGameVolumeWhenMinimized() const { return EFortAllowBackgroundAudioSetting::Off; } bool UFortSettingsContext::GetAllowDynamicResolution() { return false; } bool UFortSettingsContext::GetAimAssistState() const { return false; } void UFortSettingsContext::GamepadTargetingMultiplierValueChanged(float NewValue) { } void UFortSettingsContext::GamepadScopedMultiplierValueChanged(float NewValue) { } void UFortSettingsContext::GamepadMoveStickDeadZoneChanged(const float NewValue) const { } void UFortSettingsContext::GamepadLookStickDeadZoneChanged(const float NewValue) const { } void UFortSettingsContext::GamepadLookSensitivityYChanged(float NewValue) { } void UFortSettingsContext::GamepadLookSensitivityXChanged(float NewValue) { } void UFortSettingsContext::GamepadEditModeMultiplierValueChanged(float NewValue) { } void UFortSettingsContext::GamepadBuildingMultiplierValueChanged(float NewValue) { } void UFortSettingsContext::FrameRateLimitChanged(int32 FrameRateLimit) { } void UFortSettingsContext::FirstPersonCameraChanged(bool bInChecked) { } void UFortSettingsContext::EffectsQualityChanged(int32 ButtonId) { } void UFortSettingsContext::DialogVolumeChanged(float NewValue) { } void UFortSettingsContext::ConsoleUnlockedFPSChanged(bool bInChecked) { } void UFortSettingsContext::CinematicsVolumeChanged(float NewValue) { } void UFortSettingsContext::ChatVolumeChanged(float NewValue) { } void UFortSettingsContext::AutoEquipChanged(bool bInChecked) { } void UFortSettingsContext::AntiAliasingQualityChanged(int32 ButtonId) { } void UFortSettingsContext::AnonymousModeChanged(bool bInChecked) { } void UFortSettingsContext::AnonymousCharacterModeChanged(bool bInChecked) { } void UFortSettingsContext::AllowVideoPlaybackChanged(bool IsChecked) { } void UFortSettingsContext::AllowMultithreadedRenderingChanged(bool IsChecked) { } void UFortSettingsContext::AllowLowPowerChanged(bool IsChecked) { } void UFortSettingsContext::AllowDynamicResolutionChanged(bool IsChecked) { } UFortSettingsContext::UFortSettingsContext() { this->OptionsMenuData = NULL; this->CreativeOptionsMenuData = NULL; this->MinGammaValue = 0.00f; this->MaxGammaValue = 0.00f; }