#include "FortRewardNotificationWidget.h" void UFortRewardNotificationWidget::SetPrimaryActionText(FText Text) { } void UFortRewardNotificationWidget::SetPrimaryActionHidden() { } void UFortRewardNotificationWidget::SetPrimaryActionEnabled(bool bEnabled) { } void UFortRewardNotificationWidget::ResetAllRewardData() { } void UFortRewardNotificationWidget::IsPrimaryActionHidden(bool& bHidden) { } void UFortRewardNotificationWidget::IsPrimaryActionEnabled(bool& bEnabled) { } void UFortRewardNotificationWidget::AddQuestData(UFortQuestItem* Quest) { } void UFortRewardNotificationWidget::AddMissionData() { } void UFortRewardNotificationWidget::AddMissionAlertData() { } void UFortRewardNotificationWidget::AddItemCacheRewardData(UFortItem* ItemCache) { } void UFortRewardNotificationWidget::AddGiftBoxData() { } void UFortRewardNotificationWidget::AddExpeditionData(UFortExpeditionItem* ExpeditionItem) { } void UFortRewardNotificationWidget::AddEpicQuestData(UFortQuestItem* Quest) { } void UFortRewardNotificationWidget::AddDifficultyIncreaseRewardData() { } void UFortRewardNotificationWidget::AddCollectionBookData(const FFortCollectionBookRewards& CollectionBookRewards) { } UFortRewardNotificationWidget::UFortRewardNotificationWidget() { this->OverlayMain = NULL; }