#include "FortReticle.h" void UFortReticle::OnWeaponEquipped(AFortWeapon* NewWeapon, AFortWeapon* PrevWeapon) { } void UFortReticle::OnReticleColorChanged() { } void UFortReticle::OnPawnSet() { } void UFortReticle::OnContextualReticleChanged() { } UFortReticle::UFortReticle() { this->ReticleWeaponCooldownMI = NULL; }