#include "FortQuestUpdatesLog.h" void UFortQuestUpdatesLog::HandleQuestUpdateFinished(UFortQuestUpdateEntry* QuestEntryFinished) { } void UFortQuestUpdatesLog::HandleDisplayDynamicQuestUpdate(const UFortQuestObjectiveInfo* QuestObjective, bool DisplayStatusUpdate, bool DisplayAnnouncementUpdate) { } UFortQuestUpdatesLog::UFortQuestUpdatesLog() { this->QuestEntryClass = NULL; this->MaxDisplayedQuestUpdates = 0; this->MaxDisplayedQuestObjectives = 0; this->QuestUpdatesBox = NULL; }