#include "FortQuestMapViewer.h" void UFortQuestMapViewer::SetQuestMapNodeLayout(UFortQuestMapNodeLayout* Value) { } void UFortQuestMapViewer::NavigateToPage(EViewerNavigationDirection Direction) { } void UFortQuestMapViewer::NavigateToCurrentQuest() { } void UFortQuestMapViewer::HandleQuestIndexSelectionModelIndexChanged() { } void UFortQuestMapViewer::HandleLayoutOutroAnimationFinished() { } FFortQuestMapPage UFortQuestMapViewer::GetQuestMapData() const { return FFortQuestMapPage{}; } FFortQuestMapPageCosmetics UFortQuestMapViewer::GetQuestMapCosmeticData() const { return FFortQuestMapPageCosmetics{}; } void UFortQuestMapViewer::DisposeQuestMap() { } UFortQuestMapViewer::UFortQuestMapViewer() { this->CosmeticCanvasPanel = NULL; this->FullQuestMap = NULL; this->ParentScreen = NULL; this->NodeLayout = NULL; }