#include "FortQuestMapNodeLayout.h" void UFortQuestMapNodeLayout::SetParentScreen(UFortQuestMapScreen* Parent) { } void UFortQuestMapNodeLayout::SetLayoutPanel(UPanelWidget* Value) { } void UFortQuestMapNodeLayout::HandleQuestIndexSelectionModelIndexChanged() { } void UFortQuestMapNodeLayout::HandleQuestButtonSelected(UCommonButton* SelectedQuestButton, int32 ButtonIndex) { } FFortQuestMapPage UFortQuestMapNodeLayout::GetQuestPageData() const { return FFortQuestMapPage{}; } void UFortQuestMapNodeLayout::DisposeLayout() { } UFortQuestMapNodeLayout::UFortQuestMapNodeLayout() : UUserWidget(FObjectInitializer::Get()) { this->ButtonPrevious = NULL; this->ButtonNext = NULL; this->StartArrow = NULL; this->EndArrow = NULL; this->LayoutPanel = NULL; this->QuestButtonGroup = NULL; this->ParentScreen = NULL; }