#include "FortPlayerPowerRating.h" void UFortPlayerPowerRating::RepresentLocalPlayer() { } bool UFortPlayerPowerRating::HasTeamMembers() const { return false; } int32 UFortPlayerPowerRating::GetTeamPowerRating() const { return 0; } int32 UFortPlayerPowerRating::GetBasePowerRating() const { return 0; } UFortPlayerPowerRating::UFortPlayerPowerRating() { }