#include "FortPerksWidget_NUI.h" void UFortPerksWidget_NUI::SetState(EFortPerksWidgetState InState, UFortHero* InEvolutionOption) { } void UFortPerksWidget_NUI::SetHero(UFortHero* InHero) { } void UFortPerksWidget_NUI::ProcessPerkTiers() { } void UFortPerksWidget_NUI::ProcessPerks() { } void UFortPerksWidget_NUI::ProcessActiveAbilityPerksAsync() { } UFortPerksWidget_NUI::UFortPerksWidget_NUI() { this->Hero = NULL; this->State = EFortPerksWidgetState::Normal; this->EvolutionOption = NULL; this->PerkTierWidgetType = NULL; this->PerkWidgetType = NULL; this->TooltipContext = NULL; this->PerksListLoadGuard = NULL; }