#include "FortOptionsTab.h" void UFortOptionsTab::UpdateOptions(bool UpdateQuality) { } bool UFortOptionsTab::ShouldShowSetting_Implementation(FSettingData SettingData) { return false; } void UFortOptionsTab::ResetOptionsToDefault() { } bool UFortOptionsTab::IsXboxPlatform() { return false; } bool UFortOptionsTab::IsSwitchPlatform() { return false; } bool UFortOptionsTab::IsPS4Platform() { return false; } bool UFortOptionsTab::IsAthena() { return false; } void UFortOptionsTab::ConstructSettingList() { } UFortOptionsTab::UFortOptionsTab() { this->TabListView = NULL; this->TabType = ESettingTab::None; }