#include "FortMissionTrackerEntry.h" void UFortMissionTrackerEntry::UpdateVisibility() { } void UFortMissionTrackerEntry::HandleObjectivesChanged() { } void UFortMissionTrackerEntry::HandleMissionInfoSet() { } UFortMissionTrackerEntry::UFortMissionTrackerEntry() { this->SubEntryClass = NULL; this->bConfigureAsHUD = true; this->bHiddenByHeightConstraint = false; this->MissionNameText = NULL; this->ObjectivesListBox = NULL; this->UpperSeparator = NULL; this->TrackedMission = NULL; }