#include "FortItemManagementScreen.h" void UFortItemManagementScreen::TransferItem(UFortItem* Item) { } void UFortItemManagementScreen::ToggleShowRefundIndicator() { } void UFortItemManagementScreen::ToggleShowCollectionBookIndicator() { } void UFortItemManagementScreen::ShowMulchConfirmationModal() { } void UFortItemManagementScreen::ShowCustomFilterModal() { } void UFortItemManagementScreen::SetFrontendInventoryFilter(EFortFrontendInventoryFilter NewFrontendInventoryFilter) { } void UFortItemManagementScreen::SetConsumeItemRequestInProgress(bool InProgress) { } void UFortItemManagementScreen::RequestPopupMenuForSelectedItem() { } void UFortItemManagementScreen::OpenCraftingOptions(UFortSchematicItem* SchematicItem) { } void UFortItemManagementScreen::NotifyPanelDeactivated() { } void UFortItemManagementScreen::NotifyPanelActivated() { } void UFortItemManagementScreen::MarkAllItemsAsSeen() { } bool UFortItemManagementScreen::IsScreenWIFE() const { return false; } void UFortItemManagementScreen::InspectItem(UFortItem* Item) { } void UFortItemManagementScreen::HideMulchConfirmationModal() { } void UFortItemManagementScreen::HideCustomFilterModal() { } bool UFortItemManagementScreen::HasItemBeenSeen(UFortAccountItem* AccountItem) const { return false; } void UFortItemManagementScreen::HandleItemToDetailChanged(bool bItemChanged, bool bAmmoChanged, bool bIngredientsChanged) { } void UFortItemManagementScreen::HandleItemToCompareWithChanged(bool bItemChanged, bool bAmmoChanged, bool bIngredientsChanged) { } bool UFortItemManagementScreen::GuardActionForReadOnlyWIFE() { return false; } bool UFortItemManagementScreen::GetShouldShowRefundIndicator() const { return false; } bool UFortItemManagementScreen::GetShouldShowCollectionBookIndicator() const { return false; } UFortItem* UFortItemManagementScreen::GetItemToDetail() const { return NULL; } UFortItem* UFortItemManagementScreen::GetItemToCompareDetailsWith() const { return NULL; } void UFortItemManagementScreen::EquipItem(UFortItem* Item) { } void UFortItemManagementScreen::EnterMulchMode(UFortItem* ItemToMulch) { } void UFortItemManagementScreen::EnterDetailsMode(UFortItem* NewItemToDetail) { } void UFortItemManagementScreen::EnterComparisonMode(UFortItem* ItemToCompareDetailsWith) { } void UFortItemManagementScreen::DropItem(UFortItem* Item) { } void UFortItemManagementScreen::CycleSortType() { } void UFortItemManagementScreen::CraftItem(UFortSchematicItem* SchematicItem, EFortItemTier RequestedTier, int32 CraftCount) { } void UFortItemManagementScreen::CraftAndSlotItem(UFortSchematicItem* SchematicItem, EFortItemTier RequestedTier, int32 CraftCount) { } void UFortItemManagementScreen::ConsumeItem(UFortConsumableAccountItem* ConsumableItem) { } bool UFortItemManagementScreen::CanRequestPopupMenuForSelectedItem() { return false; } bool UFortItemManagementScreen::CanEquipItem(UFortItem* Item) const { return false; } void UFortItemManagementScreen::CancelInventoryPanelTileViewRefresh() { } UFortItemManagementScreen::UFortItemManagementScreen() { this->Mode = EFortItemManagementMode::Details; this->FrontendInventoryFilter = EFortFrontendInventoryFilter::Schematics; this->bReadOnlyModeWIFE = false; this->ConsumeItemRequestInProgress = false; this->InventoryPanel = NULL; this->ModeDetailsPanel = NULL; this->MulchConfirmationModalClass = NULL; this->CustomFilterModalClass = NULL; this->MulchConfirmationModal = NULL; this->CustomFilterModal = NULL; this->InventoryContext = NULL; }