#include "FortHeroSupportPerkIndicator.h" void UFortHeroSupportPerkIndicator::SetSupportTypeToRepresent(const EFortSupportBonusType NewSupportTypeToRepresent) { } void UFortHeroSupportPerkIndicator::SetItemToRepresent(const UFortItem* NewItemToRepresent) { } UFortHeroSupportPerkIndicator::UFortHeroSupportPerkIndicator() { this->SupportTypeToRepresent = EFortSupportBonusType::Normal; }