#include "FortHeroLoadoutSlotButton.h" bool UFortHeroLoadoutSlotButton::IsContextMenuOpen() const { return false; } void UFortHeroLoadoutSlotButton::HandleMenuOpenChanged(bool bIsMenuOpen) { } UFortHeroLoadoutSlotButton::UFortHeroLoadoutSlotButton() { this->SlotIndex = 0; this->SlotType = EHeroLoadoutSlotType::CommanderSlot; this->ContextMenuAnchor = NULL; }