#include "FortHeroLoadoutInGameScreenBase.h" UFortGadgetItemDefinition* UFortHeroLoadoutInGameScreenBase::GetGadgetDefinitionBySlot(int32 SlotIndex) const { return NULL; } UFortHeroLoadoutInGameScreenBase::UFortHeroLoadoutInGameScreenBase() { this->TileClass = NULL; this->ScrollBox_Content = NULL; this->ItemDetailsHostPanel_Header = NULL; this->GridPanel_Perks = NULL; this->GadgetTile_Gadget1 = NULL; this->GadgetTile_Gadget2 = NULL; }