#include "FortHUDState.h" FFortHUDState::FFortHUDState() { this->bInBuildMode = false; this->bInCombatMode = false; this->bInEditMode = false; this->bInCreativeMode = false; this->bIsParachuteOpen = false; this->bIsFreeFalling = false; this->bInLockedBus = false; this->bInUnlockedBus = false; this->bOnTargeting = false; this->bOnUsingScopeTargeting = false; this->bOnCanTarget = false; this->bOnCanUseScopeTargeting = false; this->bOnCanUseSecondaryAbility = false; this->bCanOpenChute = false; this->bCrouching = false; this->bDBNO = false; this->bIsControllingRCPawn = false; this->bIsInVehicle = false; this->bIsDrivingVehicle = false; this->bCanSwapSeats = false; }