#include "FortGameOptions.h" void UFortGameOptions::UpdateHUDSettings(FGameplayTag HUDMapping, bool NewVisibility) const { } void UFortGameOptions::SetControllerPlatform(const FString& InControllerPlatform) { } bool UFortGameOptions::GetHUDSettings(FGameplayTag HUDMapping) const { return false; } FString UFortGameOptions::GetControllerPlatform() const { return TEXT(""); } void UFortGameOptions::ConstructHUDTagList() { } UFortGameOptions::UFortGameOptions() { }