#include "FortFocusedBuildingInfo.h" FFortFocusedBuildingInfo::FFortFocusedBuildingInfo() { this->bIsInteractable = false; this->bCanBePlayerEdited = false; this->HealthDisplayRule = EFortBuildingHealthDisplayRule::Never; this->MaxHealth = 0.00f; this->bIsAnyTrapAttached = false; this->bIsTrapAttachedFacingPlayer = false; this->bIsPreviewTrapAttached = false; this->AttachedTrapMaxDurability = 0.00f; this->CurrentLevel = 0; this->InteractionType = EFortBuildingInteraction::None; this->InteractionCost = 0; this->UpgradeBonus = 0; this->BuildingMaterial = EFortResourceType::Wood; this->bIsHostile = false; }