#include "FortCollectionBookSlotView.h" void UFortCollectionBookSlotView::OnSlotButtonHovered(UCommonButton* HoveredButton, int32 ButtonIdx) { } void UFortCollectionBookSlotView::OnSlotButtonClicked(UCommonButton* ClickedButton, int32 ButtonIdx) { } void UFortCollectionBookSlotView::OnSelectedSlotButtonChanged(UCommonButton* SelectedButton, int32 ButtonIdx) { } UFortCollectionBookSlotView::UFortCollectionBookSlotView() { this->CollectionBookButtonBox = NULL; this->CollectionBookSlotButtonGroup = NULL; this->AssociatedSection = NULL; this->PreviousSelectedButtonIdx = -1; this->CurrentSelectedButtonIdx = -1; }