#include "FortCollectionBookSectionTileWidget.h" void UFortCollectionBookSectionTileWidget::OnSectionSlotUpdate_Implementation(int32 NumFilledSlots, int32 NumSlots, EFortCollectionBookState SectionState) { } void UFortCollectionBookSectionTileWidget::OnItemUnslotted(const UFortAccountItem* ItemUnslotted, const UFortAccountItem* OldSlottedItem, FName SlotId) { } void UFortCollectionBookSectionTileWidget::OnItemSlotted(const UFortAccountItem* ItemSlotted, FName SlotId) { } UFortCollectionBookSectionTileWidget::UFortCollectionBookSectionTileWidget() { this->SlotWidgetHorizontalAlignment = HAlign_Fill; this->SlotWidgetVerticalAlignment = VAlign_Fill; this->MaxNumSlotsSupported = 5; this->SlotBoxWidget = NULL; this->SectionNameWidget = NULL; this->SectionRewardWidget = NULL; this->AssociatedSection = NULL; }