#include "FortCollectionBookProgressionRewardsModalWidget.h" void UFortCollectionBookProgressionRewardsModalWidget::OnSelectedButtonChanged(UCommonButton* SelectedButton, int32 ButtonIndex) { } void UFortCollectionBookProgressionRewardsModalWidget::OnLevelProgressionSet_Implementation(int32 CurrentLevel, float NextLvlPct, int32 MaxAchievedLevel) { } void UFortCollectionBookProgressionRewardsModalWidget::OnInputMethodChanged(bool bUsingGamepad) { } UFortCollectionBookProgressionRewardsModalWidget::UFortCollectionBookProgressionRewardsModalWidget() { this->NumRewardsToShow = 5; this->RewardBoxWidget = NULL; this->MajorRewardBoxWidget = NULL; this->XPTextWidget = NULL; this->LevelTextWidget = NULL; this->ButtonGroup = NULL; }