#include "FortCollectionBookPageDetailsWidget.h" void UFortCollectionBookPageDetailsWidget::OnUnslotItemComplete(const UFortAccountItem* SlottedItem, const UFortAccountItem* OldItem, FName SlotId) { } void UFortCollectionBookPageDetailsWidget::OnSlotItemComplete(const UFortAccountItem* SlottedItem, FName SlotId) { } void UFortCollectionBookPageDetailsWidget::OnPageProgressionUpdated_Implementation(int32 TotalFilledSlots, int32 TotalSlots, EFortCollectionBookState State) { } void UFortCollectionBookPageDetailsWidget::OnDetailsPageChanged_Implementation(const UFortCollectionBookPage* InNewDetailsPage) { } void UFortCollectionBookPageDetailsWidget::HandleRewardDetailsModalWidgetDeactivated(UCommonActivatablePanel* DeactivatedPanel) { } UFortCollectionBookPageDetailsWidget::UFortCollectionBookPageDetailsWidget() { this->PageCompletionText = NULL; this->ProgressBar = NULL; this->PageRewardWidget = NULL; this->RewardDetailsButton = NULL; this->DetailsPage = NULL; this->RewardDetailsModalWidget = NULL; }