#include "FortAsyncAction_LoadCurrentSubgameProfiles.h" UFortAsyncAction_LoadCurrentSubgameProfiles* UFortAsyncAction_LoadCurrentSubgameProfiles::LoadCurrentSubgameProfiles(AFortPlayerController* NewPlayerController) { return NULL; } UFortAsyncAction_LoadCurrentSubgameProfiles::UFortAsyncAction_LoadCurrentSubgameProfiles() { this->PlayerController = NULL; }