#include "FortAsyncAction_CreateWidgetAsync.h" UFortAsyncAction_CreateWidgetAsync* UFortAsyncAction_CreateWidgetAsync::CreateWidgetAsync(UObject* WorldContextObject, TSoftClassPtr UserWidgetSoftClass, APlayerController* OwningPlayer, bool bSuspendInputUntilComplete) { return NULL; } UFortAsyncAction_CreateWidgetAsync::UFortAsyncAction_CreateWidgetAsync() { }