#include "FortAsyncAction_CheckForStwMfaReward.h" UFortAsyncAction_CheckForStwMfaReward* UFortAsyncAction_CheckForStwMfaReward::CheckForStwMfaReward(AFortPlayerController* NewPlayerController) { return NULL; } UFortAsyncAction_CheckForStwMfaReward::UFortAsyncAction_CheckForStwMfaReward() { this->PlayerController = NULL; }