#include "FortAlterationsWidget.h" void UFortAlterationsWidget::SetupInteractionEvents(UFortAlterationButtonWidget* Buttion) { } void UFortAlterationsWidget::SetState(EFortAlterationWidgetState InState) { } void UFortAlterationsWidget::SetItemToCompareWith(UFortItem* InItem) { } void UFortAlterationsWidget::SetItem(UFortItem* InItem, bool bInPreviewNewAlterations, bool bIntroAlterations) { } void UFortAlterationsWidget::ProcessAlterations() { } void UFortAlterationsWidget::HandleAlterationsSlotSelected(UCommonButton* InAlterationButton, int32 SelectedIndex) { } void UFortAlterationsWidget::HandleAlterationsSlotHovered(UCommonButton* InAlterationButton, int32 SelectedIndex) { } UFortAlterationsWidget::UFortAlterationsWidget() { this->Item = NULL; this->State = EFortAlterationWidgetState::Normal; this->ItemToCompareWith = NULL; this->bUseButtons = false; this->EmptyText = NULL; this->ButtonGroup = NULL; }