#include "FortActivatablePanelWithItemPreview.h" void UFortActivatablePanelWithItemPreview::ShowItemDetails() { } void UFortActivatablePanelWithItemPreview::OnVaultItemsViewed(const TArray& Items) { } void UFortActivatablePanelWithItemPreview::OnItemPreviewChanged(AActor* NewPrefab, UFortItem* NewItem) { } void UFortActivatablePanelWithItemPreview::OnCosmeticSpecialActionPressed_7(bool& bPassThrough) { } void UFortActivatablePanelWithItemPreview::OnCosmeticSpecialActionPressed_6(bool& bPassThrough) { } void UFortActivatablePanelWithItemPreview::OnCosmeticSpecialActionPressed_5(bool& bPassThrough) { } void UFortActivatablePanelWithItemPreview::OnCosmeticSpecialActionPressed_4(bool& bPassThrough) { } void UFortActivatablePanelWithItemPreview::OnCosmeticSpecialActionPressed_3(bool& bPassThrough) { } void UFortActivatablePanelWithItemPreview::OnCosmeticSpecialActionPressed_2(bool& bPassThrough) { } void UFortActivatablePanelWithItemPreview::OnCosmeticSpecialActionPressed_1(bool& bPassThrough) { } void UFortActivatablePanelWithItemPreview::OnCosmeticSpecialActionPressed_0(bool& bPassThrough) { } void UFortActivatablePanelWithItemPreview::HideItemDetails() { } UFortActivatablePanelWithItemPreview::UFortActivatablePanelWithItemPreview() { this->ItemViewObject = NULL; this->AllowItemRotation = true; this->AllowItemZooming = true; this->AutomaticallyRegisterCameraView = true; this->ActionDataTable = NULL; this->AnimationToHideItemInfo = NULL; this->bAutoShowDetails = true; this->bItemDetailsHidden = true; this->HideItemInfoHeaderDurationSecs = 5.00f; }