#include "DiscoWidgetBase.h" void UDiscoWidgetBase::UpdateAllUI() { } void UDiscoWidgetBase::OnMutatorObjectUpdated(const FGameplayMutatorObjectDataArray& MutatorArray) { } void UDiscoWidgetBase::OnHandleSpectatingChanged(AFortPlayerStateZone* SpectatingTarget) { } void UDiscoWidgetBase::OnGamePhaseChanged(EAthenaGamePhase GamePhase) { } void UDiscoWidgetBase::OnCountdownTimerUpdate() { } UDiscoWidgetBase::UDiscoWidgetBase() { this->PercentageScoreToPlayCountdown = 0.00f; this->PercentageScoreToPlayFinalCountdown = 0.00f; this->ScoreCountdownSoundFrequency = 0.00f; this->bLocalTeamIsScoring = false; this->bEnemyTeamIsScoring = false; this->LastViewedTeam = 0; }