#include "AthenaTimeWidgetBase.h" void UAthenaTimeWidgetBase::UpdateTimeText() { } void UAthenaTimeWidgetBase::StopTimeDisplay() { } void UAthenaTimeWidgetBase::StartTimeDisplay() { } void UAthenaTimeWidgetBase::OnGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep) { } void UAthenaTimeWidgetBase::HandleGamePhaseChanged(EAthenaGamePhase GamePhase) { } UAthenaTimeWidgetBase::UAthenaTimeWidgetBase() { this->bIsDisplaying = false; this->CachedFinalCountdownTime = 0.00f; this->TimeText = NULL; }