#include "AthenaTeamScoreWidgetBase.h" void UAthenaTeamScoreWidgetBase::HandleUpdate() { } void UAthenaTeamScoreWidgetBase::HandleSpectatingChanged(AFortPlayerStateZone* SpectatingTarget) { } void UAthenaTeamScoreWidgetBase::HandleScoreChanged(int32 Score) { } UAthenaTeamScoreWidgetBase::UAthenaTeamScoreWidgetBase() { this->CurrPlayerState = NULL; this->GoalScore = 0; this->PreviousScore = -1; this->PreviousScorePlacement = -1; this->PreviousDeltaScore = 99999999; this->bPreviousIsWinner = false; this->bPreviousHasScore = false; }