#include "AthenaSpectatorPlayersLeftBase.h" void UAthenaSpectatorPlayersLeftBase::OnGameStateSet(AFortGameState* InGameState) { } void UAthenaSpectatorPlayersLeftBase::OnBroadcastSpectatorInfoReplicated(AFortBroadcastSpectatorInfo* BroadcastSpectatorInfo) { } UAthenaSpectatorPlayersLeftBase::UAthenaSpectatorPlayersLeftBase() { }